Improving Early Childhood Health Literacy through a Smart Apps Creator Based PHBS Game

  • Aisah Karunia Rahayu Universitas Syeikh Nawawi Banten
  • Roby Naufal Arzaqi Universitas Pendidikan Indonesia
  • Aprida P Universitas Syeikh Nawawi Banten
  • Iis Tianah Universitas Syeikh Nawawi Banten
  • Tasya Umar Universitas Syeikh Nawawi Banten
Keywords: Educational Games, PHBS, Health Literacy, Early Childhood

Abstract

This study aims to analyze the implementation of Smart Apps Creator-based Clean and Healthy Living Behavior (PHBS) educational games in improving early childhood health literacy as a continuation of previous research that focused on media development and feasibility (Rahayu & Arzaqi, 2025). The research method used was a quasi-experiment with a one group pretest posttest design that was complemented by observation during implementation. The research subjects consisted of three children aged 57 years who were accompanied by students, with a five day implementation time which included one day of pretest, three days of game implementation, and one day of posttest. The aspects of health literacy studied include personal and environmental hygiene, healthy food, and physical activity. The research instruments were in the form of pretest, posttest, and observation sheets per PHBS game level, then analyzed descriptively, quantitatively and qualitatively. The results of the study showed that there was an increase in children's health literacy in all aspects of PHBS studied. The improvement was seen gradually through the results of daily observation which showed the development of independence, consistency, and accuracy of children's responses in completing each level of the game, and was strengthened by better posttest results than pretests. These findings show that PHBS educational games based on Smart Apps Creator are effectively used as an applicative and contextual health learning media for early childhood. 

 

Downloads

Download data is not yet available.

References

Arzaqi, R. N., Hendriawan, D., & Rahayu, A. K. (2024). Strategi Pengembangan Game Digital Berbasis Keterampilan Executive Function Anak Usia Dini. Pratama Widya: Jurnal Pendidikan Anak Usia Dini, 9(2), 136–148.
Asgari, S., & Baptista Nunes, J. M. B. (2011). Experimental and quasi-experimental research in information systems.
Borg, W. R., & Gall, M. D. (1984). Educational research: An introduction. British Journal of Educational Studies, 32(3).
Gani, H. A., Istiaji, E., & Pratiwi, P. E. (2015). Perilaku Hidup Bersih dan Sehat (PHBS) Pada Tatanan Rumah Tangga Masyarakat Using (Studi Kualitatif di Desa Kemiren, Kecamatan Glagah, Kabupaten Banyuwangi). Jurnal IKESMA, 11(1), 26–35.
Görgen, R., Huemer, S., Schulte-Körne, G., & Moll, K. (2020). Evaluation of a digital game-based reading training for German children with reading disorder. Computers & Education, 150, 103834.
Imania Auli, P., Insanuddin, I., Supriyanto, I., & KM, M. (2020). GAMBARAN KONDISI KESEHATAN GIGI DAN MULUT PADA LANSIA DI BEBERAPA KOTA INDONESIA. Politeknik Kesehatan Kemenkes Bandung.
Julianti, R., & Nasirun, H. M. (2018). Pelaksanaan Perilaku Hidup Bersih Dan Sehat (Phbs) Di Lingkungan Sekolah. Jurnal Ilmiah Potensia, 3(2), 11–17. www.dinkes.go.id
Khasanah, N. N., Susanto, H., & Samsudin, S. (2020). Pengabdian Masyarakat melalui Penerapan Metode Peer Counselor dengan Pendekatan Spiritual pada Pemrakarsa Kelompok Anti Kekerasan Seksual pada Anak. Engagement: Jurnal Pengabdian Kepada Masyarakat, 4(1), 156–165. https://doi.org/10.29062/engagement.v4i1.74
Lestari, L. (2021). Promosi Kesehatan Perilaku Hidup Bersih Dan Sehat Di Sd 3 Sidorejo Pangkalan Bun. Jurnal Borneo Cendekia, 5(1), 70–73. https://doi.org/10.54411/jbc.v5i1.225
P2PTM Kemenkes RI. (2018). Kapan Saja Harus Mencuci Tangan? In Kemenkes RI. Direktorat Pencegahan Dan Pengendalian Penyakit Tidak Menular Kementerian Kesehatan Republik Indonesia. http://p2ptm.kemkes.go.id/preview/infografhic/kapan-saja-harus-mencuci-tangan
Patmawati, P., & Rahmayani, R. (2021). Penerapan Perilaku Hidup Bersih Dan Sehat Rumah Tangga Dipatanpanua Di Masa Pandemi Covid-19. Bina Generasi : Jurnal Kesehatan, 13(1), 87–99. https://doi.org/10.35907/bgjk.v13i1.200
Rahayu, A. K., & Arzaqi, R. N. (2025). Pengembangan Game Edukatif Berbasis Smart Apps Creator dalam Meningkatkan Literasi Kesehatan Anak. Pratama Widya: Jurnal Pendidikan Anak Usia Dini, 10(1), 65–76.
Rahayu, A. K., & Setiasih, O. (2022a). Clean and Healthy Behavior in Early Childhood During Covid-19 Pandemic. 6th International Conference of Early Childhood Education (ICECE-6 2021), 141–146.
Rahayu, A. K., & Setiasih, O. (2022b). Parents’ Role in Familiarizing themselves with Clean and Healthy Living Behavior in Early Childhood during the COVID-19. Indonesian Journal of Early Childhood Education Studies, 11(2), 83–90.
Rahayu, A. K., & Setiasih, O. (2022c). Strategi Orang Tua dalam Membiasakan PHBS Anak Usia Dini saat Pandemi COVID-19. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(5), 4118–4127.
Sintiah Putri, R. (2021). Partisipasi Masyarakat Dalam Program Kampung KB Di Masa Pandemi (Studi Kasus Desa Sumberkarang Kecamatan Dlanggu Kabupaten Mojokerto). Hasanuddin Journal of Sociology, 59–75. https://doi.org/10.31947/hjs.vi.12328
Soebyakto, D. H., & Italia, I. (2022). Penyuluhan Pola Hidup Bersih Dan Sehat (Phbs) Dan Pemeriksaan Kesehatan Gratis Di Posyandu Lansia Stikes Mitra Adiguna Palembang. Community Development Journal: Jurnal Pengabdian Masyarakat, 3(2), 952–956.
Stanley, J. C., & Campbell, D. T. (1963). Experimental and quasi-experimental designs for research. Chicago: R. McNally.
Suci, A. D., Hendriawan, D., & Arzaqi, R. N. (2024). Pengembangan Game Edukasi Melalui Construct 2 Sebagai Media Alternatif Pengenalan Keaksaraan Anak Usia Dini. Murhum: Jurnal Pendidikan Anak Usia Dini, 5(1).
WHO. (2009). WHO Guidelines on Hand Hygiene in Health Care: Transmission of pathogens by hands. WHO guidelines on hand hygiene in healthcare. In World Health Organization (pp. 12,13,30-35). http://whqlibdoc.who.int/publications/2009/9789241597906_eng.pdf
Zuniarsih, Z., Maemonah, M., & Dwi Selvi, I. (2021). Love Cards: Media Orang Tua Menerapkan Perilaku Hidup Bersih dan Sehat pada Anak Usia Dini di Masa Pandemi COVID-19. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 6(2), 57–66. https://doi.org/10.14421/jga.2021.62-01
Published
2026-05-05
How to Cite
Rahayu, A., Arzaqi, R., P, A., Tianah, I., & Umar, T. (2026). Improving Early Childhood Health Literacy through a Smart Apps Creator Based PHBS Game. Child Kingdom : Jurnal Pendidikan Anak Usia Dini, 4(1), 55 - 72. https://doi.org/10.53961/childom.v4i1.477
Section
Articles